/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 Project SkyFire <http://www.projectskyfire.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
Name: debug_commandscript
%Complete: 100
Comment: All debug related commands
Category: commandscripts
EndScriptData */

#include "ScriptPCH.h"
#include <fstream>
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GossipDef.h"

class debug_commandscript : public CommandScript
{
    public:
        debug_commandscript() : CommandScript("debug_commandscript") { }

        ChatCommand* GetCommands() const
        {
            static ChatCommand debugPlayCommandTable[] =
            {
                { "cinematic",      SEC_MODERATOR,      false, &HandleDebugPlayCinematicCommand,   "", NULL },
                { "movie",          SEC_MODERATOR,      false, &HandleDebugPlayMovieCommand,       "", NULL },
                { "sound",          SEC_MODERATOR,      false, &HandleDebugPlaySoundCommand,       "", NULL },
                { NULL,             0,                  false, NULL,                               "", NULL }
            };
            static ChatCommand debugSendCommandTable[] =
            {
                { "buyerror",       SEC_ADMINISTRATOR,  false, &HandleDebugSendBuyErrorCommand,       "", NULL },
                { "channelnotify",  SEC_ADMINISTRATOR,  false, &HandleDebugSendChannelNotifyCommand,  "", NULL },
                { "chatmmessage",   SEC_ADMINISTRATOR,  false, &HandleDebugSendChatMsgCommand,        "", NULL },
                { "equiperror",     SEC_ADMINISTRATOR,  false, &HandleDebugSendEquipErrorCommand,     "", NULL },
                { "largepacket",    SEC_ADMINISTRATOR,  false, &HandleDebugSendLargePacketCommand,    "", NULL },
                { "opcode",         SEC_ADMINISTRATOR,  false, &HandleDebugSendOpcodeCommand,         "", NULL },
                { "poi",            SEC_ADMINISTRATOR,  false, &HandleDebugSendPoiCommand,            "", NULL },
                { "qpartymsg",      SEC_ADMINISTRATOR,  false, &HandleDebugSendQuestPartyMsgCommand,  "", NULL },
                { "qinvalidmsg",    SEC_ADMINISTRATOR,  false, &HandleDebugSendQuestInvalidMsgCommand,"", NULL },
                { "sellerror",      SEC_ADMINISTRATOR,  false, &HandleDebugSendSellErrorCommand,      "", NULL },
                { "setphaseshift",  SEC_ADMINISTRATOR,  false, &HandleDebugSendSetPhaseShiftCommand,  "", NULL },
                { "spellfail",      SEC_ADMINISTRATOR,  false, &HandleDebugSendSpellFailCommand,      "", NULL },
                { NULL,             0,                  false, NULL,                                  "", NULL }
            };
            static ChatCommand debugCommandTable[] =
            {
                { "setbit",         SEC_ADMINISTRATOR,  false, &HandleDebugSet32BitCommand,        "", NULL },
                { "threat",         SEC_ADMINISTRATOR,  false, &HandleDebugThreatListCommand,      "", NULL },
                { "hostil",         SEC_ADMINISTRATOR,  false, &HandleDebugHostileRefListCommand,  "", NULL },
                { "anim",           SEC_GAMEMASTER,     false, &HandleDebugAnimCommand,            "", NULL },
                { "arena",          SEC_ADMINISTRATOR,  false, &HandleDebugArenaCommand,           "", NULL },
                { "bg",             SEC_ADMINISTRATOR,  false, &HandleDebugBattlegroundCommand,    "", NULL },
                { "getitemstate",   SEC_ADMINISTRATOR,  false, &HandleDebugGetItemStateCommand,    "", NULL },
                { "lootrecipient",  SEC_GAMEMASTER,     false, &HandleDebugGetLootRecipientCommand,"", NULL },
                { "getvalue",       SEC_ADMINISTRATOR,  false, &HandleDebugGetValueCommand,        "", NULL },
                { "getitemvalue",   SEC_ADMINISTRATOR,  false, &HandleDebugGetItemValueCommand,    "", NULL },
                { "Mod32Value",     SEC_ADMINISTRATOR,  false, &HandleDebugMod32ValueCommand,      "", NULL },
                { "play",           SEC_MODERATOR,      false, NULL,              "", debugPlayCommandTable },
                { "send",           SEC_ADMINISTRATOR,  false, NULL,              "", debugSendCommandTable },
                { "setaurastate",   SEC_ADMINISTRATOR,  false, &HandleDebugSetAuraStateCommand,    "", NULL },
                { "setitemvalue",   SEC_ADMINISTRATOR,  false, &HandleDebugSetItemValueCommand,    "", NULL },
                { "setvalue",       SEC_ADMINISTRATOR,  false, &HandleDebugSetValueCommand,        "", NULL },
                { "spawnvehicle",   SEC_ADMINISTRATOR,  false, &HandleDebugSpawnVehicleCommand,    "", NULL },
                { "setvid",         SEC_ADMINISTRATOR,  false, &HandleDebugSetVehicleIdCommand,    "", NULL },
                { "entervehicle",   SEC_ADMINISTRATOR,  false, &HandleDebugEnterVehicleCommand,    "", NULL },
                { "uws",            SEC_ADMINISTRATOR,  false, &HandleDebugUpdateWorldStateCommand,"", NULL },
                { "update",         SEC_ADMINISTRATOR,  false, &HandleDebugUpdateCommand,          "", NULL },
                { "itemexpire",     SEC_ADMINISTRATOR,  false, &HandleDebugItemExpireCommand,      "", NULL },
                { "areatriggers",   SEC_ADMINISTRATOR,  false, &HandleDebugAreaTriggersCommand,    "", NULL },
                { "opcode",         SEC_ADMINISTRATOR,  false, &HandleDebugOpcodeCommand,             "", NULL },
                { NULL,             0,                  false, NULL,                               "", NULL }
            };
            static ChatCommand commandTable[] =
            {
                { "debug",          SEC_MODERATOR,      true,  NULL,                  "", debugCommandTable },
                { NULL,             0,                  false, NULL,                               "", NULL }
            };
            return commandTable;
        }

        static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, const char* args)
        {
            // USAGE: .debug play cinematic #cinematicid
            // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 dwId = atoi((char*)args);

            if (!sCinematicSequencesStore.LookupEntry(dwId))
            {
                handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
                handler->SetSentErrorMessage(true);
                return false;
            }

            handler->GetSession()->GetPlayer()->SendCinematicStart(dwId);
            return true;
        }

        static bool HandleDebugPlayMovieCommand(ChatHandler* handler, const char* args)
        {
            // USAGE: .debug play movie #movieid
            // #movieid - ID decimal number from Movie.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 dwId = atoi((char*)args);

            if (!sMovieStore.LookupEntry(dwId))
            {
                handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
                handler->SetSentErrorMessage(true);
                return false;
            }

            handler->GetSession()->GetPlayer()->SendMovieStart(dwId);
            return true;
        }

        //Play sound
        static bool HandleDebugPlaySoundCommand(ChatHandler* handler, const char* args)
        {
            // USAGE: .debug playsound #soundid
            // #soundid - ID decimal number from SoundEntries.dbc (1st column)
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint32 dwSoundId = atoi((char*)args);

            if (!sSoundEntriesStore.LookupEntry(dwSoundId))
            {
                handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
                handler->SetSentErrorMessage(true);
                return false;
            }

            Unit* unit = handler->getSelectedUnit();
            if (!unit)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            if (handler->GetSession()->GetPlayer()->GetSelection())
                unit->PlayDistanceSound(dwSoundId,handler->GetSession()->GetPlayer());
            else
                unit->PlayDirectSound(dwSoundId,handler->GetSession()->GetPlayer());

            handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
            return true;
        }

        static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* px = strtok((char*)args, " ");
            if (!px)
                return false;

            uint8 failnum = (uint8)atoi(px);
            if (failnum == 0 && *px != '0')
                return false;

            char* p1 = strtok(NULL, " ");
            uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0;

            char* p2 = strtok(NULL, " ");
            uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;

            WorldPacket data(SMSG_CAST_FAILED, 5);
            data << uint8(0);
            data << uint32(133);
            data << uint8(failnum);
            if (p1 || p2)
                data << uint32(failarg1);
            if (p2)
                data << uint32(failarg2);

            handler->GetSession()->SendPacket(&data);

            return true;
        }

        static bool HandleDebugSendPoiCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            Player *pPlayer = handler->GetSession()->GetPlayer();
            Unit* target = handler->getSelectedUnit();
            if (!target)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                return true;
            }

            char* icon_text = strtok((char*)args, " ");
            char* flags_text = strtok(NULL, " ");
            if (!icon_text || !flags_text)
                return false;

            uint32 icon = atol(icon_text);
            uint32 flags = atol(flags_text);

            sLog->outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
            pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
            return true;
        }

        static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            uint8 msg = atoi(args);
            handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
            return true;
        }

        static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            uint8 msg = atoi(args);
            handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0);
            return true;
        }

        static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            uint8 msg = atoi(args);
            handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0);
            return true;
        }

        static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, const char* /*args*/)
        {
            Unit *unit = handler->getSelectedUnit();
            Player *player = NULL;
            if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
                player = handler->GetSession()->GetPlayer();
            else
                player = (Player*)unit;
            if (!unit) unit = player;

            std::ifstream ifs("opcode.txt");
            if (ifs.bad())
                return false;

            uint32 opcode;
            ifs >> opcode;

            WorldPacket data(opcode, 0);

            while (!ifs.eof())
            {
                std::string type;
                ifs >> type;

                if (type == "")
                    break;

                if (type == "uint8")
                {
                    uint16 val1;
                    ifs >> val1;
                    data << uint8(val1);
                }
                else if (type == "uint16")
                {
                    uint16 val2;
                    ifs >> val2;
                    data << val2;
                }
                else if (type == "uint32")
                {
                    uint32 val3;
                    ifs >> val3;
                    data << val3;
                }
                else if (type == "uint64")
                {
                    uint64 val4;
                    ifs >> val4;
                    data << val4;
                }
                else if (type == "float")
                {
                    float val5;
                    ifs >> val5;
                    data << val5;
                }
                else if (type == "string")
                {
                    std::string val6;
                    ifs >> val6;
                    data << val6;
                }
                else if (type == "appitsguid")
                {
                    data.append(unit->GetPackGUID());
                }
                else if (type == "appmyguid")
                {
                    data.append(player->GetPackGUID());
                }
                else if (type == "appgoguid")
                {
                    GameObject *obj = handler->GetNearbyGameObject();
                    if (!obj)
                    {
                        handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
                        handler->SetSentErrorMessage(true);
                        ifs.close();
                        return false;
                    }
                    data.append(obj->GetPackGUID());
                }
                else if (type == "goguid")
                {
                    GameObject *obj = handler->GetNearbyGameObject();
                    if (!obj)
                    {
                        handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
                        handler->SetSentErrorMessage(true);
                        ifs.close();
                        return false;
                    }
                    data << uint64(obj->GetGUID());
                }
                else if (type == "myguid")
                {
                    data << uint64(player->GetGUID());
                }
                else if (type == "itsguid")
                {
                    data << uint64(unit->GetGUID());
                }
                else if (type == "pos")
                {
                    data << unit->GetPositionX();
                    data << unit->GetPositionY();
                    data << unit->GetPositionZ();
                }
                else if (type == "mypos")
                {
                    data << player->GetPositionX();
                    data << player->GetPositionY();
                    data << player->GetPositionZ();
                }
                else
                {
                    sLog->outDebug("Sending opcode: unknown type '%s'", type.c_str());
                    break;
                }
            }
            ifs.close();
            sLog->outDebug("Sending opcode %u", data.GetOpcode());
            data.hexlike();
            player->GetSession()->SendPacket(&data);
            handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
            return true;
        }

        static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, const char* args)
        {
            char* w = strtok((char*)args, " ");
            char* s = strtok(NULL, " ");

            if (!w || !s)
                return false;

            uint32 world = (uint32)atoi(w);
            uint32 state = (uint32)atoi(s);
            handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
            return true;
        }

        static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
        {
            //Player* plr = handler->GetSession()->GetPlayer();
            //if (!plr->isDebugAreaTriggers)
            //{
            //    handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
            //    plr->isDebugAreaTriggers = true;
            //} else {
            //    handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
            //    plr->isDebugAreaTriggers = false;
            //}
            return true;
        }

        //Send notification in channel
        static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            const char *name = "test";
            uint8 code = atoi(args);

            WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
            data << code;                                           // notify type
            data << name;                                           // channel name
            data << uint32(0);
            data << uint32(0);
            handler->GetSession()->SendPacket(&data);
            return true;
        }

        //Send notification in chat
        static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            const char *msg = "testtest";
            uint8 type = atoi(args);
            WorldPacket data;
            ChatHandler::FillMessageData(&data, handler->GetSession(), type, 0, "chan", handler->GetSession()->GetPlayer()->GetGUID(), msg, handler->GetSession()->GetPlayer());
            handler->GetSession()->SendPacket(&data);
            return true;
        }

        static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, const char* args)
        {
            uint32 msg = atol((char*)args);
            handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg);
            return true;
        }

        static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, const char* /*args*/)
        {
            Creature* target = handler->getSelectedCreature();
            if (!target)
                return false;

            handler->PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
            return true;
        }

        static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, const char* args)
        {
            uint32 msg = atol((char*)args);
            handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
            return true;
        }

        static bool HandleDebugGetItemStateCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            std::string state_str = args;

            ItemUpdateState state = ITEM_UNCHANGED;
            bool list_queue = false, check_all = false;
            if (state_str == "unchanged") state = ITEM_UNCHANGED;
            else if (state_str == "changed") state = ITEM_CHANGED;
            else if (state_str == "new") state = ITEM_NEW;
            else if (state_str == "removed") state = ITEM_REMOVED;
            else if (state_str == "queue") list_queue = true;
            else if (state_str == "check_all") check_all = true;
            else return false;

            Player* player = handler->getSelectedPlayer();
            if (!player) player = handler->GetSession()->GetPlayer();

            if (!list_queue && !check_all)
            {
                state_str = "The player has the following " + state_str + " items: ";
                handler->SendSysMessage(state_str.c_str());
                for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
                {
                    if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
                        continue;

                    Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
                    if (!item) continue;
                    if (!item->IsBag())
                    {
                        if (item->GetState() == state)
                            handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
                    }
                    else
                    {
                        Bag *bag = (Bag*)item;
                        for (uint8 j = 0; j < bag->GetBagSize(); ++j)
                        {
                            Item* item2 = bag->GetItemByPos(j);
                            if (item2 && item2->GetState() == state)
                                handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
                        }
                    }
                }
            }

            if (list_queue)
            {
                std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
                for (size_t i = 0; i < updateQueue.size(); ++i)
                {
                    Item *item = updateQueue[i];
                    if (!item) continue;

                    Bag *container = item->GetContainer();
                    uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);

                    std::string st;
                    switch(item->GetState())
                    {
                        case ITEM_UNCHANGED: st = "unchanged"; break;
                        case ITEM_CHANGED: st = "changed"; break;
                        case ITEM_NEW: st = "new"; break;
                        case ITEM_REMOVED: st = "removed"; break;
                    }

                    handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
                }
                if (updateQueue.empty())
                    handler->PSendSysMessage("updatequeue empty");
            }

            if (check_all)
            {
                bool error = false;
                std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
                for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
                {
                    if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
                        continue;

                    Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
                    if (!item) continue;

                    if (item->GetSlot() != i)
                    {
                        handler->PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
                        error = true; continue;
                    }

                    if (item->GetOwnerGUID() != player->GetGUID())
                    {
                        handler->PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
                        error = true; continue;
                    }

                    if (Bag *container = item->GetContainer())
                    {
                        handler->PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
                        error = true; continue;
                    }

                    if (item->IsInUpdateQueue())
                    {
                        uint16 qp = item->GetQueuePos();
                        if (qp > updateQueue.size())
                        {
                            handler->PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
                            error = true; continue;
                        }

                        if (updateQueue[qp] == NULL)
                        {
                            handler->PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
                            error = true; continue;
                        }

                        if (updateQueue[qp] != item)
                        {
                            handler->PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
                            error = true; continue;
                        }
                    }
                    else if (item->GetState() != ITEM_UNCHANGED)
                    {
                        handler->PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
                        error = true; continue;
                    }

                    if (item->IsBag())
                    {
                        Bag *bag = (Bag*)item;
                        for (uint8 j = 0; j < bag->GetBagSize(); ++j)
                        {
                            Item* item2 = bag->GetItemByPos(j);
                            if (!item2) continue;

                            if (item2->GetSlot() != j)
                            {
                                handler->PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
                                error = true; continue;
                            }

                            if (item2->GetOwnerGUID() != player->GetGUID())
                            {
                                handler->PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
                                error = true; continue;
                            }

                            Bag *container = item2->GetContainer();
                            if (!container)
                            {
                                handler->PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
                                error = true; continue;
                            }

                            if (container != bag)
                            {
                                handler->PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
                                error = true; continue;
                            }

                            if (item2->IsInUpdateQueue())
                            {
                                uint16 qp = item2->GetQueuePos();
                                if (qp > updateQueue.size())
                                {
                                    handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
                                    error = true; continue;
                                }

                                if (updateQueue[qp] == NULL)
                                {
                                    handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
                                    error = true; continue;
                                }

                                if (updateQueue[qp] != item2)
                                {
                                    handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
                                    error = true; continue;
                                }
                            }
                            else if (item2->GetState() != ITEM_UNCHANGED)
                            {
                                handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
                                error = true; continue;
                            }
                        }
                    }
                }

                for (size_t i = 0; i < updateQueue.size(); ++i)
                {
                    Item *item = updateQueue[i];
                    if (!item) continue;

                    if (item->GetOwnerGUID() != player->GetGUID())
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
                        error = true; continue;
                    }

                    if (item->GetQueuePos() != i)
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
                        error = true; continue;
                    }

                    if (item->GetState() == ITEM_REMOVED) continue;
                    Item *test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());

                    if (test == NULL)
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
                        error = true; continue;
                    }

                    if (test != item)
                    {
                        handler->PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
                        error = true; continue;
                    }
                }
                if (!error)
                    handler->SendSysMessage("All OK!");
            }

            return true;
        }

        static bool HandleDebugBattlegroundCommand(ChatHandler* handler, const char* /*args*/)
        {
            sBattlegroundMgr->ToggleTesting();
            return true;
        }

        static bool HandleDebugArenaCommand(ChatHandler* handler, const char* /*args*/)
        {
            sBattlegroundMgr->ToggleArenaTesting();
            return true;
        }

        static bool HandleDebugThreatListCommand(ChatHandler* handler, const char* /*args*/)
        {
            Creature* target = handler->getSelectedCreature();
            if (!target || target->isTotem() || target->isPet())
                return false;

            std::list<HostileReference*>& tlist = target->getThreatManager().getThreatList();
            std::list<HostileReference*>::iterator itr;
            uint32 cnt = 0;
            handler->PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
            for (itr = tlist.begin(); itr != tlist.end(); ++itr)
            {
                Unit* unit = (*itr)->getTarget();
                if (!unit)
                    continue;
                ++cnt;
                handler->PSendSysMessage("   %u.   %s   (guid %u)  - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat());
            }
            handler->SendSysMessage("End of threat list.");
            return true;
        }

        static bool HandleDebugHostileRefListCommand(ChatHandler* handler, const char* /*args*/)
        {
            Unit* target = handler->getSelectedUnit();
            if (!target)
                target = handler->GetSession()->GetPlayer();
            HostileReference* ref = target->getHostileRefManager().getFirst();
            uint32 cnt = 0;
            handler->PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
            while (ref)
            {
                if (Unit * unit = ref->getSource()->getOwner())
                {
                    ++cnt;
                    handler->PSendSysMessage("   %u.   %s   (guid %u)  - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
                }
                ref = ref->next();
            }
            handler->SendSysMessage("End of hostil reference list.");
            return true;
        }

        static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, const char* args)
        {
            Unit* target = handler->getSelectedUnit();
            if (!target || target->IsVehicle())
                return false;

            if (!args)
                return false;

            char* i = strtok((char*)args, " ");
            if (!i)
                return false;

            uint32 id = (uint32)atoi(i);
            //target->SetVehicleId(id);
            handler->PSendSysMessage("Vehicle id set to %u", id);
            return true;
        }

        static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, const char* args)
        {
            Unit* target = handler->getSelectedUnit();
            if (!target || !target->IsVehicle())
                return false;

            if (!args)
                return false;

            char* i = strtok((char*)args, " ");
            if (!i)
                return false;

            char* j = strtok(NULL, " ");

            uint32 entry = (uint32)atoi(i);
            int8 seatId = j ? (int8)atoi(j) : -1;

            if (!entry)
                handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
            else
            {
                Creature *passenger = NULL;
                Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
                Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
                handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
                if (!passenger || passenger == target)
                    return false;
                passenger->EnterVehicle(target, seatId);
            }

            handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
            return true;
        }

        static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            char* i = strtok(NULL, " ");

            if (!e)
                return false;

            uint32 entry = (uint32)atoi(e);

            float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
            handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());

            if (!i)
                return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o);

            uint32 id = (uint32)atoi(i);

            CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);

            if (!ci)
                return false;

            VehicleEntry const *ve = sVehicleStore.LookupEntry(id);

            if (!ve)
                return false;

            Creature *v = new Creature;

            Map *map = handler->GetSession()->GetPlayer()->GetMap();

            if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o))
            {
                delete v;
                return false;
            }

            map->Add(v->ToCreature());

            return true;
        }

        static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, const char* /*args*/)
        {
            const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
            std::ostringstream ss;
            while (ss.str().size() < 128000)
                ss << stuffingString;
            handler->SendSysMessage(ss.str().c_str());
            return true;
        }

        static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            uint32 PhaseShift = atoi(args);
            handler->GetSession()->SendSetPhaseShift(PhaseShift);
            return true;
        }

        static bool HandleDebugGetItemValueCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            char* f = strtok(NULL, " ");

            if (!e || !f)
                return false;

            uint32 guid = (uint32)atoi(e);
            uint32 index = (uint32)atoi(f);

            Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

            if (!i)
                return false;

            if (index >= i->GetValuesCount())
                return false;

            uint32 value = i->GetUInt32Value(index);

            handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);

            return true;
        }

        static bool HandleDebugSetItemValueCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            char* f = strtok(NULL, " ");
            char* g = strtok(NULL, " ");

            if (!e || !f || !g)
                return false;

            uint32 guid = (uint32)atoi(e);
            uint32 index = (uint32)atoi(f);
            uint32 value = (uint32)atoi(g);

            Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

            if (!i)
                return false;

            if (index >= i->GetValuesCount())
                return false;

            i->SetUInt32Value(index, value);

            return true;
        }

        static bool HandleDebugItemExpireCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* e = strtok((char*)args, " ");
            if (!e)
                return false;

            uint32 guid = (uint32)atoi(e);

            Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));

            if (!i)
                return false;

            handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
            sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetProto());

            return true;
        }

        //show animation
        static bool HandleDebugAnimCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            uint32 anim_id = atoi((char*)args);
            handler->GetSession()->GetPlayer()->HandleEmoteCommand(anim_id);
            return true;
        }

        static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
            {
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            Unit* unit = handler->getSelectedUnit();
            if (!unit)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            int32 state = atoi((char*)args);
            if (!state)
            {
                // reset all states
                for (int i = 1; i <= 32; ++i)
                    unit->ModifyAuraState(AuraState(i),false);
                return true;
            }

            unit->ModifyAuraState(AuraState(abs(state)),state > 0);
            return true;
        }

        static bool HandleDebugSetValueCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* px = strtok((char*)args, " ");
            char* py = strtok(NULL, " ");
            char* pz = strtok(NULL, " ");

            if (!px || !py)
                return false;

            WorldObject* target = handler->getSelectedObject();
            if (!target)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint64 guid = target->GetGUID();

            uint32 Opcode = (uint32)atoi(px);
            if (Opcode >= target->GetValuesCount())
            {
                handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
                return false;
            }
            uint32 iValue;
            float fValue;
            bool isint32 = true;
            if (pz)
                isint32 = (bool)atoi(pz);
            if (isint32)
            {
                iValue = (uint32)atoi(py);
                sLog->outDebug(handler->GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
                target->SetUInt32Value(Opcode , iValue);
                handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
            }
            else
            {
                fValue = (float)atof(py);
                sLog->outDebug(handler->GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
                target->SetFloatValue(Opcode , fValue);
                handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
            }

            return true;
        }

        static bool HandleDebugGetValueCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* px = strtok((char*)args, " ");
            char* pz = strtok(NULL, " ");

            if (!px)
                return false;

            Unit* target = handler->getSelectedUnit();
            if (!target)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            uint64 guid = target->GetGUID();

            uint32 Opcode = (uint32)atoi(px);
            if (Opcode >= target->GetValuesCount())
            {
                handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
                return false;
            }
            uint32 iValue;
            float fValue;
            bool isint32 = true;
            if (pz)
                isint32 = (bool)atoi(pz);

            if (isint32)
            {
                iValue = target->GetUInt32Value(Opcode);
                sLog->outDebug(handler->GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
                handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode,    iValue);
            }
            else
            {
                fValue = target->GetFloatValue(Opcode);
                sLog->outDebug(handler->GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
                handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
            }

            return true;
        }

        static bool HandleDebugMod32ValueCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            char* px = strtok((char*)args, " ");
            char* py = strtok(NULL, " ");

            if (!px || !py)
                return false;

            uint32 Opcode = (uint32)atoi(px);
            int Value = atoi(py);

            if (Opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
            {
                handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount());
                return false;
            }

            sLog->outDebug(handler->GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);

            int CurrentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(Opcode);

            CurrentValue += Value;
            handler->GetSession()->GetPlayer()->SetUInt32Value(Opcode , (uint32)CurrentValue);

            handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue);

            return true;
        }

        static bool HandleDebugUpdateCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            uint32 updateIndex;
            uint32 value;

            char* pUpdateIndex = strtok((char*)args, " ");

            Unit* chr = handler->getSelectedUnit();
            if (chr == NULL)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            if (!pUpdateIndex)
            {
                return true;
            }
            updateIndex = atoi(pUpdateIndex);
            //check updateIndex
            if (chr->GetTypeId() == TYPEID_PLAYER)
            {
                if (updateIndex >= PLAYER_END) return true;
            }
            else
            {
                if (updateIndex >= UNIT_END) return true;
            }

            char*  pvalue = strtok(NULL, " ");
            if (!pvalue)
            {
                value=chr->GetUInt32Value(updateIndex);

                handler->PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value);
                return true;
            }

            value=atoi(pvalue);

            handler->PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value);

            chr->SetUInt32Value(updateIndex,value);

            return true;
        }
        static bool HandleDebugSet32BitCommand(ChatHandler* handler, const char* args)
        {
            if (!*args)
                return false;

            WorldObject* target = handler->getSelectedObject();
            if (!target)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            char* px = strtok((char*)args, " ");
            char* py = strtok(NULL, " ");

            if (!px || !py)
                return false;

            uint32 Opcode = (uint32)atoi(px);
            uint32 Value = (uint32)atoi(py);
            if (Value > 32)                                         //uint32 = 32 bits
                return false;

            sLog->outDebug(handler->GetTrinityString(LANG_SET_32BIT), Opcode, Value);

            uint32 iValue = Value ? 1 << (Value - 1) : 0;
            target->SetUInt32Value(Opcode ,  iValue);

            handler->PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode, iValue);
            return true;
        }

        // This one is mega hacky.
        // But I need it for now, sowwie :<
        // -Dvlpr
        static bool HandleDebugOpcodeCommand(ChatHandler* handler, const char* args)
        {
            uint32 opcode = atoi(args);
            if (opcode != 0)
                handler->PSendSysMessage("Set debugOpcode to %u for debugging. WARNING, NO PACKETS APART FROM IT WILL BE SENT UNTIL YOU DISABLE THIS OPTION !!!", sWorld->debugOpcode);
    
            sWorld->debugOpcode = opcode;

            if (opcode == 0)
                handler->PSendSysMessage("debugOpcode state was reset. The server will function normally now.");
            return true;
        }
};

void AddSC_debug_commandscript()
{
    new debug_commandscript();
}
